Good use of shaders, and the controls would have been good had I not hit a bug where my mouse wasn't getting captured. Overall it certainly felt like a game that could have been on the PSX if the controls were rougher and perhaps some of the textures a little muddier.
Viewing post in Omega Sub Charge DX jam comments
thank you!! 🤣 I'm glad you brought up the controls being a bit rough, it was definitely something we talked about when deciding on if you should move relative to the camera or not! I know it's not really the most intuitive but I think it hit the vibe pretty well, also I tried hard to make the shaders look good so thank you 😭