A very clever use of AI. I could see this expanded into a longer game for sure, with more in depth puzzles. Perhaps having to move the sniping into specific spots to trigger events. Reminds me a little of Gorogoa.
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Aquatic Cave Assault: ReJAMMED jam comments · Replied to bronxtaco in Aquatic Cave Assault: ReJAMMED jam comments
I liked the concept of the game, but like others suffered slowdown when in combat. I am using a rather under powered laptop, but i couldn't identify anything that it shouldn't be able to do. The game mechanics were a fun idea. I'm a fan of the pause to think type games like FTL, so I think you were on the right track.
Aquatic Cave Assault: ReJAMMED jam comments · Replied to swsandra in Aquatic Cave Assault: ReJAMMED jam comments
Aquatic Cave Assault: ReJAMMED jam comments · Replied to rickylee in Aquatic Cave Assault: ReJAMMED jam comments
I'm glad you enjoyed it. I'm proud of that ending for sure. The crashed sub on level 2 was a last minute addition to give level 2 a little extra spice. I hoped the bubbles would draw people's attention. In the end, a pip on the compass would have been a nice solution, but I ran out of time before I could implement goal pips.
Aquatic Cave Assault: ReJAMMED jam comments · Replied to Speed12236 in Aquatic Cave Assault: ReJAMMED jam comments