Great work. I appreciate that it is now harder to get insta killed when things go badly. And the addition of the shield makes it much easier to get through some of the tougher times. Feels like a more rounded experience now. Some of the issues I pointed out last time are still present, so I won't talk about them but just some of the new things I noticed.
Bugs:
- There appears to be a bug when switching scenes. It works fine when you press play and when you die and press restart but the rest of the time it does not really work. I find that if I press credits and then play it will sometimes load the level then instantly load into credits. And when I die and press menu it won’t load the menu until I press restart.
- There is no way to quit the game from the PC Build. You have removed the Quit button for the WebGL build but forgot to put it back before doing the PC build.
Feedback:
- It can be difficult to notice when the shield is available while playing the game. I find that I am busy focusing on my player so I can’t stop to look at the shield to see when it is available or recharging. This results in me just pressing the button and hopping that it works. If it had a blue outline or glow when it was ready for use it would stand out and I would be able to know it is ready without having to have a good look at it.
- I often charge into danger when I have my shield but then it runs out and I take damage. Having some sort of indicator as to how long the shield has left being active would help me not charge into danger just as the shield runs out. If the shield slowly changed from blue to light blue or yellow over its lifetime, I would have a better indication of when it is about to run out and then I could start avoiding danger again.
- It took me a couple of runs to notice that I was gaining points when my shield got hit by projectiles. If there was some sort of feedback or visuals showing that I am gaining points it would be clearer. For example, if the numbers came out of the projectile as it is destroyed it would make me feel as though I am being rewarded for using the shield to block projectiles. Or even just having the score change colour as points are added would make this clearer.