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It mostly does! The mouse pointer gets captured properly, so that's solved... but the doors are the wrong color (yellow instead of red, I don't think I switched the palette?), the viewmodel for the weapon doesn't draw and the enemies are invisible but still shoot (the bullets are visible). Thanks for giving it a shot!

Also PRO TIP: if you pull up the Build Settings window, you can pick "Mac OS X" in the Target Platform dropdown (if you installed support when you installed Unity). That would save you the headache of the round trip to Cloud Builds. :)

I have the same exact issues... WebGL is impossible to play because the pointer isn't contained, and the MacOS build doesn't show enemies or the gun.

Sorry about that. Will try to make a better MacOS build when I get the chance.