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I played for 30-40 min i think. Made it to lv5.

Menu: I like everything. The only problem is knowing beforehand that A is the confirm button . Just put a note in a corner of the menu and you'll be fine .

Signposts: I discovered I had to press down by trial and error. Is not the end of the word, but or you add an "how to play" in the menu or you add a notification on the signs  (like a simple blinking arrow)

Like Rezydent said, I had some problems with jump after a hook (playing with a pad), and from lv3 forward the success window for many jumps was so narrow that I had to smash jump after blindly hooking.

I enjoyed the game, but I have to join the choir "the game is very hard". Now, how much of it is intentional? Even level 4-5 are easy for you now? You have an hypothetical lv 20 of this learning curve?

Anyway, GJ.  It already feels like a "real" game.

(+1)

My idea for the difficulty curve was to basically condense the full curve into only five levels. So level 5 is supposed to be endgame hard, you just get there a lot quicker in the demo. Probably not the greatest idea but seeing people struggle with the last demo was too enjoyable to just make five early game levels lol