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(+1)

The next Page being blurred is weird. I can look at both Pages of a book at the same Time, why not in your Game?

Has a nice bookflipping sound, but I guess no background music. 

That Teleportation chamber pic has me thinking its literally just construction a new Body for me, sending over neurological data, then destroying my old one. Please don't be something like that, thats horrifying. Nice quality on the Pictures tho. 

And then there's empty pages and "loading" pages, those don't make Sense. The loading ones for story reasons maybe, but if you use empty new spaces for new Chapters or something, you should put them on the right side, so you flip over into a new chapter, not start on a new chapter with its blank page.

With the first Investigate trigger, it has me thinking its one of those choose your own adventure books, but in Videogame form. Neat. But then I go back to the previous Page? This feels odd. And then it starts jumping back and forth constantly. If its not leading to a new route, just have the taking of the first aid kit on the same Page.

Combat apparently is forced. Theres no buildup to the crab enocunter, and I can just back out however I want, but I can't continue until I deal with it. A forced tutorial encounter is fine, but some buildup would be nice, not just "you encounter Crab, go fight it".

Its nice to have the combat helper at the bottom. I apparently also am forced to discard at least a card per turn?

Took a bit, I thought I had to fill out, but overflowing makes Sense. Apparently I lost. Didn't have enough attack Cards, Combat seems horribly unbalanced. But thats okay, I can just try again, loosing probably more attack cards I actually need. Won by sheer luck of the enemy crab deciding not to play anything in their Turn, which I thought was impossible. 

Interesting Idea with using the Passwords to backtrack for an alternate Route. but a bit weird in the book format.

The Elevator is visually nice, but a bit confusing. I kept thinking when I exit the elevator I should end up on the outside, but apparently I'm in a limbo state between elevator and outside page and have to move to that page extra.

Why do I have to discard down to 2 every turn, thats stupid. And why does the AI go before me, I can't react to what they draw, I just take damage and if I'm lucky enough to survive, I can try to do something. And evasion does basically nothing, I can't overflow high enough to remove the lowest card, and AI consistently just fills it up in one turn fully to cause an attack for like 4 or 5 damage.

Either way, Plant is dead. And I can't return back up top with my Lantern, since the fight blocks the way back. Unless I loose it, which I can't since its already dead. So I can't illuminate the dark passages encountered before, time to fight the Brain guy, which I'm pretty clearly not going to beat. 25 Health, and a 6/1 + 2/4 attack on the Starting hand? I'm going to take 6 damage the second turn with nothing to do about it, unless I understood your Combat system wrong, since I can't evade for 4, and I can't block more then 1.

And then I have to backtrack a bunch of steps before rematching, which are completely useless, since I can't go back further anyway, to try out another path.

Tried autobattle after a few times to see if its better, but that just caused me to take 20 damage or so in the first Turn and instantly loose.

I'm sure theres something in the previous dark tunnels that gives me a lot of damage cards, because if there isn't theres no way to defeat that Guy, I just don't have enough damage in the Deck to deal 25HP, even if they don't block. But thats useless either way, since I can't backtrack to those dark places, so I'm going to end here.

Thanks for playing!

The final fight is unfair on purpose. It spits you out into the Roundabout start, which allows you to go all the way back. I have no idea what am I doing wrong and how to make it more clear. If you still want to finish the game, it's a short segment, so you just have to head left after losing the fight.

Trying to condense interactive parts into the same pages like the med kit is a good advice. I will try to fit things like that in. Elevator needs a panel graphic to make it clear what it's supposed to be.

Was there no background music at all? I did make it quiet to not get in the way of reading, but should still be audible.

Maybe there was later on. There wasn't initially or I didn't hear any, so I jsut started playing some Nausicaa in the background. Ruined the mood probably, but with those creepy enemies, that might've been for the better.