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(+1)

The ability to change the opacity of various things is incredibly smart. Excellent feature. Did this and then was able to clear it with no deaths. With that as the goal I thought the difficulty was really good. Though I'm not sure how to feel about the fact that my main strategy was to conserve at least two bombs for the end so that I could basically ignore Kogasa's last phases haha

With respect to goals, I might've liked to see something more explicit as a goal besides 1cc, given how relatively easy it is to get through this without getting a game over with the default number of lives. I do understand why this is done given the target audience and that this is a game jam. But maybe just some "bonus" goals like perhaps a special screen for clearing with no deaths, or a set score to aim for. I'd say personally my intrinsic motivation when it comes to doing things in games is probably higher than average. That is to say, I was ok with just setting what I consider to be a satisfying goal for myself and meeting that without the game leading me there. But for more extrinsically motivated players, something more explicit could go a long way since the default 1cc on its own is relatively easy. 

Thank you for playing! Great to see you liked the QoL features.

Aside from a 1cc, the main goal to reach is getting a high score, as is the case with caravan shmups like this one. You may have noticed that the final life extend is at 3 billion points - 3 billion is a decently challenging score goal to aim for! The main scoring tactic is to fill up your chain high enough, ideally to 64.00x, and then using a bomb to cash in a massive amount of score. 

The true challenge in my opinion is 4 billion, since only one player has been able to reach it (CROW’s NEST/rollingcrow). 

Once again, I’m glad you enjoyed it!