Shooting having knockback is neat. The Screen not aligning properly during movement of that knockback, causing it to kind of mimic screenshake but in a bad way isn't. And if its actually ment to be screenshake, not on shooting the Autoattack, it feels odd, especially if its constantly. If getting hit by something maybe, but not like that.
I don't really have a jump, but can just float wherever I want with W/S, but with some super light gravity applied? I'm assuming its to mimic a jumppack or something, but it'd trivialize pretty much every movement option in the entire Game if I'm starting with that. So you can't build a lot of interesting passageways to block off early for that castlevania/metroid like progression. Also it feels floaty and boring.
And even on PC controls I shoot in the direction i'm facing, not the one the mouse is? If so, get rid of the mousecursor, and mousecontrols entirely, and have classic Gamepad controls of WASD IJKL or something like that. with Jumping on the extra buttons, not on WASD, so you can use W to change stance or something, and s to crouch.
Took a bit to figure out I could shoot the red and yellow things. I now have 5 Es whatever that means, and 4 Pets, after shooting the first ones a few Times. Why can I even shoot the Pets if its currency or whatever? And what kind of currency is a pet? Strafing slows you down way to much, its easier and better to just float around the enemy or whatever.
Gave up on the Screen with 3 Spawners shooting bullets at you, thats just ridiculous.
Theres nothing Castlevania or Metroid or anything like that going on, its just a platformer without platforming and a rather bad shooting Mechanic. I just floated through the levels trying to aim my shots up with the spawners so I could float into the exit and load the next level.