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(+1)

- zip the game folder, not the files (correct: Game.zip/Game/Game.exe, wrong: Game.zip/Game.exe)
- since mouse does no aiming, add a keyboard button to shoot with (F/Space)
- custom engine vibes, rare in a unity game
- does the game end? got to level 3 (4?), where there's 3 turrets in a vertical tunnel and 3 falling books, when I try going right, the camera doesn't pan, but there's things shooting from there

Started off feeling pretty jank and I was about to start nitpicking, but then the mechanics clicked and it felt pretty good. Smooth and responsive movement + hard enough to feel challenging and encourage getting good. Struck a good balance on the spawners, where you have to both clear the spawns or get swarmed and do it fast enough to get hits in against them. I generally despise platformers/metroidvanias because of how tedious and braindead they are, but this got me engaged. Did not expect much going in based on the screens, but the sharp mechanics won me over fast.  Extremely tense on 1hp, I love it. Good game, thanks for making it.

First of all, thanks for the lengthy review and your nice words: 

"- custom engine vibes, rare in a unity game"

dunno if this a compliment or not ^^

"- does the game end? "

Thanks for noticing the bug, I forgot to reactivate a camera trigger there. Just to let you know, where you see the two purple "books" on the right there is a false wall, I always use that so I didn't notice. The new download has it fixed (you were near the end, and you can loop back).