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Glad to see you too are a connoisseur of the fine foods!

Anyway, my biggest takeaway this DD seems the performance as it doesnt seem catastrophic as last DD i submitted, but still needs some work. I will prioritize this.

For everything else im just happy it doesnt crash every few minutes lol. Im not really happy about the way the PC does the move to attack thing, but for this stage it at least works. There are also some little bugs in the inventory where some grid coordinates get mixed up, but it seems like its not too bad as nobody noticed yet.

About all the aesthetics: apart from oversights (like equipment disappearing on some animations) there is lots to come. There will be variations to ground tiles, possibly animations for water/lava and of course walls! As osur pointed out, the light radius could use some work, maybe i can combine that with a more interesting fog of war concept. The red background on items was just a blatant ripoff from Diablo 1, also subject to a possible change.

Im happy you like it and that its somewhat stable now. More to come.