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(+1)

This is on web? I'm dreading terrible Things for the Performance. 

Theres basically no character customization, but maybe thats still to come. And in game it lags horrible.  Your Shop being a list and not a grid like the Inventory feels dumb. I'm hoping this is also unfinished. Bought a green Hood, because of course I had to. Its nice that it shows up on the Character Sprite. 

Couldn't afford to buy Mett, but now you have me hungering for some, thanks. And its Sunday too.

Getting hit seems to remove the Hood from the Animation tho? It disappeared for a bit. I could also see this work better with click once to attack until target is dead, instead of click once to move to target and attack it once. Or click lmb to move rmb to attack.

Why are Items I can equip with a red background? Makes me think of Items I'm unable to use.

Your Cave could use some Walls, but then again, all the Environment Art could use some Overhaul, I'm assuming thats all Placeholder. I can't go deeper. Clicking on the go deeper path doesn't do anything.

And I wish the Fog of War would keep explored parts greyed out or something instead of sometimes just making them fully black like your Walls. 

You may have some leakage somewhere, it keeps getting slower and slower over Time.  Apart from that tho, the few Things that are there seem to work bugfree, good Job! At least how far I could test them, theres no way I'm going to grind for hours in the first Cave layer to occasionally get a shield drop or something to sell for 6g, but no gold drops or anything, so I can get 800g for some Mett, or 500 for a Fireball. 

The Character sprites are nice. They're simple, but they fit the Game. As does the simple background music loop. Keep at it, fix your Lag, maybe offer it as offline instead of browser based, add all that missing Content, proper Character customization, and a proper World to explore, and it could become a really nice Game. Maybe reduce the viewdistance/Screenresolution by half. You might need to detail the Sprites out a bit more then, but it'd give it a more oldschool comfy feel, connect me closer to the Character I'm playing, and help in combating that lag. Overall has a lot of potential, but very early in development obviously. I like it.

(+1)

Glad to see you too are a connoisseur of the fine foods!

Anyway, my biggest takeaway this DD seems the performance as it doesnt seem catastrophic as last DD i submitted, but still needs some work. I will prioritize this.

For everything else im just happy it doesnt crash every few minutes lol. Im not really happy about the way the PC does the move to attack thing, but for this stage it at least works. There are also some little bugs in the inventory where some grid coordinates get mixed up, but it seems like its not too bad as nobody noticed yet.

About all the aesthetics: apart from oversights (like equipment disappearing on some animations) there is lots to come. There will be variations to ground tiles, possibly animations for water/lava and of course walls! As osur pointed out, the light radius could use some work, maybe i can combine that with a more interesting fog of war concept. The red background on items was just a blatant ripoff from Diablo 1, also subject to a possible change.

Im happy you like it and that its somewhat stable now. More to come.