The gameplay in this is really good, especially once you get into timed runs in non-linear dungeons and are frantically breaking green crates. Good stuff.
Ledge grabbing when jumping out of water didn't quite work consistently for me. I hate how having power jump selected delays your jump even if you don't hold the button. I'd like an option to hold crouch instead of having it be a toggle, similar to sprinting. Other than that I have no complaints about the gameplay.
The whole management aspect seems to have been streamlined because I didn't get completely filtered by it this time. I feel like the whole explanations for the dungeon are a bit much still for what is essentially
>find magic mirror and get face
>find gobbo with that face
>get out
The UI is also quite overwhelming at times, specifically the screen when you start a dungeon run comes to mind. Does it really need all those buttons along the bottom with one leading to the options menu? Can't I just have that in the pause menu once I'm in the dungeon?
Also the UI when you select a heart. A simple checkbox asking if you're sure should suffice.