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The gameplay in this is really good, especially once you get into timed runs in non-linear dungeons and are frantically breaking green crates. Good stuff.

Ledge grabbing when jumping out of water didn't quite work consistently for me. I hate how having power jump selected delays your jump even if you don't hold the button. I'd like an option to hold crouch instead of having it be a toggle, similar to sprinting. Other than that I have no complaints about the gameplay.

The whole management aspect seems to have been streamlined because I didn't get completely filtered by it this time. I feel like the whole explanations for the dungeon are a bit much still for what is essentially

>find magic mirror and get face

>find gobbo with that face

>get out

The UI is also quite overwhelming at times, specifically the screen when you start a dungeon run comes to mind. Does it really need all those buttons along the bottom with one leading to the options menu? Can't I just have that in the pause menu once I'm in the dungeon?

Also the UI when you select a heart. A simple checkbox asking if you're sure should suffice.

Thank you for playing.

Ledge grabbing when jumping out of water didn't quite work consistently for me.

You're not able to ledge grab while in water, so your "feet" must have been still in water when you tried to ledge grab.

I'd like an option to hold crouch instead of having it be a toggle, similar to sprinting.

I see. I got an option to make sprint as toggle like crouch, but not the other way around.

The whole management aspect seems to have been streamlined because I didn't get completely filtered by it this time.

That's good to hear. Did you play long enough to get to unlocking Seals with seal points? Alternatively using the cheat code I gave at the bottom of the submission comments. Having your "equipment" be unlockable was one of the biggest changes from the last DD.

>find magic mirror and get face  
>find gobbo with that face  
>get out

That's pretty much what you get on pause screen, and under gold indicator.

Does it really need all those buttons along the bottom with one leading to the options menu? Can't I just have that in the pause menu once I'm in the dungeon?

Still too many buttons. I am going to put them in a separate tab section. As for player stats, they are in pause menu as well.

Also the UI when you select a heart. A simple checkbox asking if you're sure should suffice.

Do you mean I should drop the whole confirmation text?


Thank you for all the feedback.

Do you mean I should drop the whole confirmation text?

Yeah, I think a simple "Are you sure this is the right customer?" Yes, No kinda thing would be just fine. Two clicks and right back into the action.

I used to have no confirmation for that button. Maybe I could make it optional.

I watched russian catboy's vod part of my game today, and he guessed the wrong guest, so I think it may still be important to have it there.