The movement feels really polished and rewarding! It took me a while to really get the hang of the combat, but I can tell a lot of effort was put into giving it a lot of depth.
I’d love to see this go on into a full game, but if you plan to, I’d have to ask you if you can find a way to make combat more important. Right now, most enemies appear to be able to be bypassed by just maneuvering around and past them, which means that there feels like there’s little point to fighting other than if you just want to.
Besides that, though, there’s a lot of attention to detail here that I really admire. Even having a ledge grab is one major detail that I think has this game stand out amongst the rest!