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Thanks for the feedback,  at least  a fellow touhou player didn't got filtered by the difficulty.

- I'm on the fence about making the jetpack limited by fuel: on one way I don't wanna diverge much from baraduke, on the other I could cut the gravity altogether and go full STG. 


" You really need a particle effect to make it clear that you have a jetpack."

yep, it's on the list.

"-Gravity stops working when you fly into walls. Hits don't register if the muzzle is less than 3 pixels away from a target."

it's on the list too, but thanks for this bug find.


"-I hate the short range on the gun. Feels really unsatisfying."

Could you expand on this? 


"The axe feels almost mandatory. It's pretty much a game over if you lose it. Laser needs to go through walls."

I wanna understand your reasoning better, if laser did phase what happens to the axe? they swap propriety or both phase?  You want them as a  rare find like dagger-cross in castle1-3?


"-Needs continues, especially for testing"

yep, ppl got frustrated.

(+1)

>Could you expand on this? 

Well, you have this gun that's strong enough to knock you back significantly, but the projectiles just vanish into thin air after a few meters. I could accept a short-ranged gun if you could upgrate it later or if it was a shotgun or something.

>I wanna understand your reasoning better, if laser did phase what happens to the axe? they swap propriety or both phase?  You want them as a  rare find like dagger-cross in castle1-3?

The axe still lets you hit enemies above you. You could have the laser do less damage for each obstacle it passes through. Like I mentioned, I don't like Castlevania candles. I'd much prefer it if different weapons could be found or bought in the levels and were permanent. Some weapons could be rewards for beating bosses while others are secrets. Having some different options for your primary weapon would be nice, too.