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Thanks for the detailed comment!

Accidentally dragging a mod outside the game view causes the browser to go to address "null"

I never dragged a modifier outside the screen before, but sure, I can fix it, and I just did.

Bullets from the previous level stay on the screen.

Yeah, I think you're right, so now they are removed before the level begins.

Full screen mode is only a small portion of the top left of the screen, tried it with 3 different browsers so I guess its like that.

That's cause fullscreen is still not implemented. Actually, I don't even know if I'm gonna implement it, cause it's turning out to be more difficult than expected. Actually, the button to enable the fullscreen mode is only there because Archtower dev asked me to add it, cause otherwise links to jams that the game was showcased at would take up part of the game screen.

Double click to remove a mod could be nice,

There's no doubleclick to remove a mod, but there's right click for that instead.

Its a bit unclear exactly what benefits stacking/leveling up some mods are, for example in what way is a Rii better than a Ri

Yeah, I think I'll add a tooltip on hover that shows concrete stat changes, as Goblin Resort dev asked me to do. But in general, an upgraded modifier has the power of 2 modifiers of previous level combined together, even though they require 3 to be upgraded, but an upgraded ones takes up as much space as lvl 1 does, so I think it's fine.

Also Pi seems to increase damage but the text says it lowers, tried it in the test area to confirm and it wasn't just the UI

Yeah, that was a bug, it's fixed now.

I wish there was a way to add and remove mods in the testing area, a bit cumbersome having to go in and out while testing. Unless you can and I missed it?

No, there's no way to add mods during testing, you need to return to the inventory and go to testing mode again. And I probably won't add it, cause I can't be bothered, it's gonna be a mess with drag'n'drop and mousemove events interfering with each other. Also, there's no stats button anymore, cause players didn't use it, so stats are just shown inside each gun's panel now.

I didn't find any downside to spam changing guns in combat.

I thought it was fine, cause I didn't think people would keep scrolling the wheel to boost the firerate, but now that you mention unlockable scroll wheels and scripts... I added a short delay after switching.