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(1 edit) (+1)

-I feel like the styles for hovered and non-hovered text should be inverted. Options should become more visible when hovered.

-Game viewport is letterboxed at 16:10.

-Dragging to open the door wasn't entirely intuitive, and you have to drag it twice to open it fully.

-Why do I have to stop and hold Shift just to interact with things?

-Is there a reason for why you can't move while holding Shift? I feel like it breaks the flow of the game.

-Text box fade out animation takes too long.

-Softlocked when I tried dragging the first turnip I picked up to the bag icon and it vanished.

-The trigger point for levers should be closer to the middle.

-Dragging items out of your inventory sometimes doesn't work, and the inventory sometimes opens on hover instead of only when clicked.

-Placed 7 turnips in the box, but only 4 appeared. The last one got launched off to the side and disappeared.

-Items in the world sometimes change location when you open and close the inventory.

-On the 3rd attempt of putting the turnips in the box, the 6th turnip launched another one into the ocean.

-I don't think the slow movement speed adds anything to the experience (at least not in a good way).

-4th attempt: 6th turnip got launched into the ocean when I took it out of the inventory.

-Finally managed to put the turnips in the box on the 5th attempt.

-Grabbing the inward doorknob on a door from the outside makes the door snap inwards.

-Walking into the witch's house makes you jitter back and forth.

-Clicking the inventory while looking at an NPC will both open the inventory and talk to the NPC.

-Giving NPCs items should be done by letting go of the mouse button, not just by hovering it over them.

-I don't think the text in the outro benefited from being auto-scrolling, and if you're going to have auto-scrolling text, it should be presented in a different way than normal text.

Text errors:

There's a lot of commas missing when the characters refer to the player as "Detective".

Intro (when skipping tutorial):

"character you meet" --> "characters you meet"; comma splice after the above.

Farmer:

"I'm in a pickle at the moment, would you help me out with something?" is two sentences. You can't have a comma there. If you want to emphasize a connection between two separate sentences, you use a semicolon.

Some of his lines have missing capitals at the start of sentences.

Another comma splice after "I counted yesterday".

"Hey Thanks" --> "Hey, thanks"

Old man:

"kings" --> "king's"

Guard:

"kings" --> "king's"

Missing some capitals.

Witch:

You can't have a comma after an exclamation mark.

"this but. There's a rumor" --> "this, but there's a rumor"

Outro:

Titles should only be capitalized if used in place of a name. Just "Old Man" is correct, but "the Old Man" is not.

Thanks for the very detailed feedback, you pointed out a lot of useful things.

are you playing at 165hz ? I think there might be some issues playing at higher framerate. probably why you've had so many issues with the turnips. I'll definitely have to look into it.

not being able to move while holding shift isn't locked in stone. I understand why you would want to be able to move. I'll try allowing it, see how it feels.

>The trigger point for levers should be closer to the middle.

agreed.

>I don't think the slow movement speed adds anything to the experience (at least not in a good way).
Movement will feel better when I redo the map to be smaller.

>Grabbing the inward doorknob on a door from the outside makes the door snap inwards.
This might also be a framerate issue. Doors are a little hacky right now. I have 2 hitboxes on each side of the door, to know if you're inside or outside. This flips the direction the mouse affects the door.

>Giving NPCs items should be done by letting go of the mouse button, not just by hovering it over them.
didn't think of that, that's definitely much better!

Also thanks for the proof reading!