-A frame rate limit should be one of the first things you add in Unreal.
-Right clicking should cancel placement instead of Q.
-UI is too small and cramped; put the prices under the icons.
-Raise and lower the camera instead of zooming.
-Bounties for enemies are way too low.
-Needs progress bars to show trap recharges times.
-Traps don't seem to synergize very well. What's the point of slowing down enemies if there's no source of constant damage to take advantage of it?
-It's hard to predict exactly what path enemies will take and whether your traps will be able to hit them.
Didn't play for long since it's abandoned and I can't limit the frame rate.