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-A frame rate limit should be one of the first things you add in Unreal.

-Right clicking should cancel placement instead of Q.

-UI is too small and cramped; put the prices under the icons.

-Raise and lower the camera instead of zooming.

-Bounties for enemies are way too low.

-Needs progress bars to show trap recharges times.

-Traps don't seem to synergize very well. What's the point of slowing down enemies if there's no source of constant damage to take advantage of it?

-It's hard to predict exactly what path enemies will take and whether your traps will be able to hit them.

Didn't play for long since it's abandoned and I can't limit the frame rate.