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Thanks for testing ProjectSoS

You had framerate issues? This actually kind of worries me. I kept things extremely low fidelity and I made sure to check the parser for anything that could cause problems. If you did run into issues like that, it was a bug and not an artistic decision, lol. 

I had a hard time deciding the style of lighting I want. I think I will go with vertex colors with unlit models in the future, but the prototype is just meshes that don't cast or receive shadows. It's pretty bad and was mostly rushed to get something out.

HPSXRP huh? This is actually my first time hearing about this. I found the git page, I might check it out. I don't necessarily want to emulate psx style graphics, but I will admit that there's lots of documentation and resources to follow that workflow so it might be easier in the long run. I am pretty inspired by other games like Lost in Vivo though, which try to shoot for an aesthetic somewhere in the middle.