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Tomodev thanks so much for testing!

It is definitely a rushed and unfinished prototype but the main thing I wanted feedback more than anything else was the fixed camera system. It's critical for a game like this, obviously, so I want to get that straightened out before proceeding forward. From all the feedback you and other users have given me, I think I can integrate some nice ideas to smooth camera transitions out so that it's not so disorienting to the player. 

Speed of player will probably be revisited. I could have programmed more advanced monster AI but I really just wanted something to punch; a default zombie. All animations are very rudimentary cut and paste placeholders, so those can be refined for sure which will in turn make the combat feel better. 

There's lots of features I would like to implement into the project like an inventory, map, journal, etc. but I found myself running short on time before DD47 got here. 

As far as input is concerned I have zero clue what i'm doing honestly I just used Xinput default controls as a guide. I will need to either purchase or program a solution. At a glance, I am not a fan of Unity's new input system, but who knows, maybe if I do some research it'll end up easier.

Your input, along with other users, has really inspired me to continue this project so if you happened to see it next DD please check it out! Thank you!