I've fixed a few things while doing other mods and you can add them to your pack if you like.
Some story characters do not receive the stats coded for them (Ayneris is obviously short of stats). This replacement gallery file gives those stats. https://mega.nz/#!SvphHYoK!aU_4XvEl4lta-Y7Nk1Qsrp7EkokftDYjuH37ks-Bt00
In my Gorn Frostford mod are fixes for
- Enemies (such as captured bandits) no longer get 2 extra attribute points . I'm assuming this was a bug where the enemies are given their level 1 points in creation and in level up . In the same section of code I suspect excess attribute points can be lost when all stats are fully assigned but I never tried to fix/test that.
- Sebastian to give the basic solutions for Melissa's potion (only important if your Mansion is in Gorn).
- Chloe will talk to gnomes in the forest instead of always telling you that you have insufficient mana for that.
- The forest bandits fight in Cali's quest has two conditions that essentialy never trigger in real play. One of them is never met if the mage is party scout. I reworked this a bit more to make the two conditions achievable. At the end of the fight there is an option to take Tia to Shaliq and it returns you to mansion instead (which I always found a pain in the neck). It's an easy fix to jump to Shaliq instead.
I tracked down the flickering screen when entering locations such as Shaliq and I think is the main.animationfade() command. It looks to me like a line of code that fixed one problem and then was copied into lots of places where it isn't needed. Someone could spend a lot of time looking into that.