This game is nice throwback to old school platformers. You got a very nice gameboy style going with the art, the UI and level design. Even the options menu feel characteristic from that era. But I find its gimmick very frustrating. The air jump must be made between the hook impacting on something and the character being too close to a wall, which is a very small fraction of a second, this timing is too tight for me. Not being able to refire the hook makes it even more difficult. At least it is satisfying when making a hook jump work though.
Controls, movement feel and camera could use some tweaking.
Reached level 4. I cannot imagine how level 5 looks like, but by reading the comments I assume it is very, very hard. It is nice to finally play this game after seeing so many webms and pictures of it in the thread.