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I have a question and I hope this is the right place to ask it. I love this game but, before I introduce it to my players, I need to understand the Crystals stat. This is the first Lumen game I'm familiar with where the energy stat is represented by physical, in-game objects. Why, then, is it represented as a stat? Especially if you can spend Crystals by destroying property. My players will want to know what the stat is actually representing.

Sure! Crystals are represented as a stat to show that you have a maximum amount of them your character can carry.  It's the same as having a max energy value, only that energy is abstracted as physical objects your character can hold a finite amount of.

So, what happens if you try to carry more?

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You either don't have enough space in your pockets or you can't handle that much crystal energy near your body. I didn't really write a lore reason for why MAGI can only carry a certain number of crystals, it's just an abstraction for game balance that you can create as much or as little narrative justification for as you like. It's a resource you must spend and recover, but the way you access that resource in the fiction is intended to be loose and varied so that you can pull one out of your pocket, break a nearby sign, etc. With the Salvage action in the play guide allowing you to roll dice to replenish your supply.

I realize it's a bit abstract, but you should treat it like any other LUMEN-based energy resource with a fictional representation as an object you can hold a set number of.

Ok, thanks!