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I'm probably going to sound like some of the other play testers here. But here are a number of thoughts I have after going through a the game for ~10min. 

  • For a demo the sheer amount of placeholder UI to get through was quite intimidating. By the time I had gotten to the first dungeon I had forgotten what game I was playing. Also, its not very clear how to just start the dungeon runs, I feel like the UI should be somehow more clear with guiding the player.
  • It would be really nice to be given some in-game pointers on how to do more advanced movements. I can see on the left side of this page a wall of gifs that are showing all sorts of crazy moves, I feel like your levels should be set up in such a way that players are able to test their abilities without already being under the clock. 
  • I found the objectives to be confusing, it says to activate the mirror then collect the hearts. But when I got to the hearts collecting part it says that there are no guests assigned or something.  I probably missed the reasons for this due to clicking too quickly through the UI. This would again be improved if the UI was more simplified / streamlined for new players.
  • I was not able to get out of water once I fell in if there wasnt a ramp. Jumping and ledge climbing did not seem to work in this state, so I just had to sit and wait for the time to run out.

I am interested in trying it again, the gameplay looks like it could be really fun. Also the goblina was very cute.

Thanks for playing. 

Yes, UI and sound are game development parts I struggle the most with, so if you got any ideas how to make UI better, I am all ears.

It would be really nice to be given some in-game pointers on how to do more advanced movements.

Well, there is the tutorial, but people were already saying it is very long. If I were to go in-depth on how to do all the things, it would be even longer. I am not sure what you mean by "pointers".


I feel like your levels should be set up in such a way that players are able to test their abilities without already being under the clock.

I assume the tutorial is not enough. Dungeon Runs can be also played with unlimited time (but don't get much gold). I plan to add some options to "practice" rooms with no timer in future in-between dungeon runs.

I found the objectives to be confusing, it says to activate the mirror then collect the hearts.

It doesn't say to collect hearts, but to find the correct guest. The first time you go to the dungeon, that objective is actually invalid, which is explained in the story.

I was not able to get out of water once I fell in if there wasnt a ramp.

I assume you are talking about Sticky Slime Pools (green). Yes, you are not able to jump out , or climb out of them, and they slow you down. Every slime pool has an exit somewhere.

It's good to read you are interested in trying it again. I'm happy you find my goblin (placeholders) cute.