I'm probably going to sound like some of the other play testers here. But here are a number of thoughts I have after going through a the game for ~10min.
- For a demo the sheer amount of placeholder UI to get through was quite intimidating. By the time I had gotten to the first dungeon I had forgotten what game I was playing. Also, its not very clear how to just start the dungeon runs, I feel like the UI should be somehow more clear with guiding the player.
- It would be really nice to be given some in-game pointers on how to do more advanced movements. I can see on the left side of this page a wall of gifs that are showing all sorts of crazy moves, I feel like your levels should be set up in such a way that players are able to test their abilities without already being under the clock.
- I found the objectives to be confusing, it says to activate the mirror then collect the hearts. But when I got to the hearts collecting part it says that there are no guests assigned or something. I probably missed the reasons for this due to clicking too quickly through the UI. This would again be improved if the UI was more simplified / streamlined for new players.
- I was not able to get out of water once I fell in if there wasnt a ramp. Jumping and ledge climbing did not seem to work in this state, so I just had to sit and wait for the time to run out.
I am interested in trying it again, the gameplay looks like it could be really fun. Also the goblina was very cute.