THIS WAS FRICKING COOL! 3 of us played it together and had lots of fun falling forever and chasing one another through the mazes we made.
The winner designing the next level is an awesome twist. I feel like there is a lot of room to play with how the level is generated in that context… eg collapsing smaller islands to open up spaces?
The aesthetic is awesome and when the worm turns to blood and the leaves come in its a really rewarding moment.
I found the movement to be a little too fast for my comfort. Wall sliding didn’t really slow me down much and I struggled to aim and hit where I wanted to. Maybe direct line of sight shooting would be better? Not sure.
Did you guys consider having death in the worm phase? eg. Snake mini game? May be interesting.
One of my favorite games so far.