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THIS WAS FRICKING COOL! 3 of us played it together and had lots of fun falling forever and chasing one another through the mazes we made.

The winner designing the next level is an awesome twist. I feel like there is a lot of room to play with how the level is generated in that context… eg collapsing smaller islands to open up spaces?

The aesthetic is awesome and when the worm turns to blood and the leaves come in its a really rewarding moment.

I found the movement to be a little too fast for my comfort. Wall sliding didn’t really slow me down much and I struggled to aim and hit where I wanted to. Maybe direct line of sight shooting would be better? Not sure.

Did you guys consider having death in the worm phase? eg. Snake mini game? May be interesting.

One of my favorite games so far.

Thank you! 
Yeah I love love to play with more block types for the level creation too <3

Yeah alot of the game was poorly timed, Like when you win, I want it to zoom in and spend more time looking at the winner before they transform. And the combat was too quick and the level design too slow :)
Things you find out in a jam though :')

Yeah I was thinking about doing a snake-esque mechanic. But I imagined the levels would be too broken if you killed yourself in 2 seconds lol.
So I made it more simple for the jam sake. 

Great feedback and alot of thinks for me to think about in future! Thank you!!