Thank you!
Yeah I love love to play with more block types for the level creation too <3
Yeah alot of the game was poorly timed, Like when you win, I want it to zoom in and spend more time looking at the winner before they transform. And the combat was too quick and the level design too slow :)
Things you find out in a jam though :')
Yeah I was thinking about doing a snake-esque mechanic. But I imagined the levels would be too broken if you killed yourself in 2 seconds lol.
So I made it more simple for the jam sake.
Great feedback and alot of thinks for me to think about in future! Thank you!!