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On the Mac version it runs waaaaaay fast, animation-wise, because LÖVE 11 for whatever reason doesn't actually do vsync. The (dt) parameter sent to love.update is important. Here's a quick-and-dirty fix.

Cute though!

(1 edit)

No vsync on Mac? :o
Thanks I'll add that fix. I shouldn't have been relying on 60 frame vsync anyways, as I discovered when I ran the game on a 144hz display.

(1 edit)

Yeah it’s weird, vsync used to work but the latest version broke it. I suspect it’s a bug but I haven’t gotten around to investigating.