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I enjoyed this! It's a really cool riff on Zelda II in a lot of ways. I actually quite like how the island is absent of enemies in this version. I'd love to see a further exploration of the ideas you're playing with in a future game--maybe one that doesn't require such a particular order of item acquisition and rewards more kinds of exploring. Really dig the ideas you're working with and Guan himself is a pretty neat character.

Thanks a lot. What was nice about putting this game together is it can serve as a prototype of sorts for putting together a more fleshed-out game. Will probably need to rework movement mechanics and the camera.