Yeah, I think I was a bit light on the explaining. I tried to use the text in the "room" where you choose a level to give you hints on how to proceed rather than just straight up telling people what to do, because I wanted the figuring out to be part of the process. But I didn't end up having time for other people to playtest, so the curse of knowledge obviously bled through quite a bit.
The goal for each of the games is to figure out how to destroy the blue object (which is also the object in the selection screen). So for the guilt game, you need to get the ball at the end of the chain hit by the hand without getting hit yourself.
While the games can be pretty tricky / difficult, I think it's still easier than dealing with trauma in real life, so hopefully it still adheres to the theme.
But anyway, thanks for playing!