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The point to Earth and Wood Tokens is you can change your choices once you know what your opponent chooses. Since both sides declare at once, and you flip them, it allows you to either not take a loss or to change a choice to a win.


You need to win two out of three scuffles. If you're already down one, cutting a second means it's a draw. If you're up one and confident you can win the second, it's a victory.


I'm not sure what you're looking for for the last question.

Good evening!
Thank you very much for such a rapid answer! It actually helped to clarify a lot of misunderstandings. Though some new questions have arisen: 
1. If I understand correctly, "flip" and "change" used for Earth and Lightning tokens respectively mean the same action, right? 
2. What are the mechanical consequences on a 10+ of a Fire Token's "your opponent must give ground or flee for the moment".
3. When do you consider the tournament won by one side or another? When one of the sides win the majority of the three rounds (scuffles), or when one of the sides has made the most moves?
4. What does it mean to win a Scuffle? Do you consider a scuffle won, when you make a token move, or does your opponent have to mark a condition?
5. When you gain an opportunity, does it mean that you can use another token's move right here and now, in the same scuffle (tournament round)? If yes, is this move taken in account, when the winner of the Street Tournament is declared? 
6. The last one is about Tag Team. Do you need to roll +Superior in the beginning of each scuffle (tournament round) or only in the first one?

Thank you very much for your help in advance!

(-1)

1. Yes, flip and change are the same.
2. Whatever feels right for the fiction. I know that's sort of a hinky answer but it's really dependent on the narrative like a lot of PbtA stuff. Running from the fight for a better position, having to fall back from a powerful assault. That sort of thing.

3.  Whenever the GM says it's over. We did three rounds, fourth for a tie breaker and it was over during playtests.

4. Again, this depends on the GM and the fiction. As the book says, the GM sets the prizes for winning.

5. The former.

6. Also the former.

Good afternoon!
Thank you very much for your response - it has helped us a lot!