There is so much here! I really appreciate how many different mechanics you successfully wove into 20 seconds of gameplay! Procedural objectives, wind, bullet drop, breath-controlled scope swaying, etc. The result is a truly immersive simulation! I would absolutely play a longer version of this game.
The colors all complemented each other, and the art was fantastic - clear and cute without distracting from gameplay.
I noticed that the crosshair could not reach the edges of the screen. Is this intentional? What happens if your target wanders off-screen? Do they appear elsewhere? Or have you blown your window of opportunity?