Hi!
Nice blog article. The multi-layer technique to store tile attributes is well explained. However, I noticed a small error : SNES has 16 palettes of 16 colors, not 8.
Viewing post in Tilengine 2.13 with per-tile palette selector comments
Hi! Thanks for your positive feedback :-)
However I'm afraid you're wrong about the number of palettes in SNES: According to official Nintendo development books for the SNES, it has 8 palettes of 16 colors each, selected with 3 bits in OBJ (sprite) and BG (background) registers. Here are the documentation pages: