Hi!
Nice blog article. The multi-layer technique to store tile attributes is well explained. However, I noticed a small error : SNES has 16 palettes of 16 colors, not 8.
RetroSystem64
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Tilengine 2.13 with per-tile palette selector comments · Posted in Tilengine 2.13 with per-tile palette selector comments
Thanks! But I tried to compile the source code. I followed the instructions and tried to compile that, but the compilator tells me : "Impossible to open the include file 'zlib.h' : No such file or directory"
I presume I should add zlib headers and libraries, but how and where should I put that please? I also have many errors
Thanks for the answer!