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RetroSystem64

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A member registered Mar 22, 2020

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Hi!
Nice blog article. The multi-layer technique to store tile attributes is well explained. However, I noticed a small error : SNES has 16 palettes of 16 colors, not 8.

(3 edits)

Thanks! But I tried to compile the source code. I followed the instructions and tried to compile that, but the compilator tells me : "Impossible to open the include file 'zlib.h' : No such file or directory"

I presume I should add zlib headers and libraries, but how and where should I put that please? I also have many errors

Thanks for the answer!

Hello! I just noticed something

I could download this engine for free on this page, but it become paid now. Is it normal? Or is it a bug or something else?

I'm confused, because the official website tells me it's free.

Thanks for the answer!