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Hey, yes adding blending option should be nice for the inline too !

For export panel, yes just separating the extension from the path should fix the issue of not finding the different extensions.

Yes I started from 0 because last frame is equal to 0, so the number of the last frame is equal of the total frames.
For example 0 to 50, the 50 will not be taken but the animation will be 50 frames. I think it's more intuitive than the blender convention ? But maybe not.

Currently, the main settings of the project are saved (like grid, snap etc) but not the animation and export settings, you are right should be saved too by default for new project, will be added thank you.

Ok you are right for the gif frame time, need to fix that ! The animation length is well computed but as only first frame and last frame are added it doesn't take account if a frame takes longer than the others but do an average.

Yes for indexation actually it takes the last number of colors generated but maybe the max colors available should be used ? And yes opening the palette with the generation size should be nice, will be added.

Yes for transparent, I need to think a bit because when we import palette maybe we don't want to have this transparent color added but still have the transparent background, maybe it could be an extra option.

To reset the whole transform maybe I could add reset button on the collapse.

Thumbnails, I need to check if it's not too consuming I don't see much software doing that, but I'll have a look.

Ok I see the issue when adding new points, I'll check to fix. Mesh can be used with bones animation only, I don't think adding a track directly should be a good idea.

Yes batch processing could be really nice with as you said a given scale or size to target.
A resampling on shader part could be quite doublon with the one on the images (but for batch it could be added in the batch settings with the size/scale)

Thank you again for all these ideas !