Double Jump feels very inconsistent to input sometimes, it feels like you have a very narrow window to input the second jump and a lot of exits to the next room, it required me to double jump so I sat there spamming jump. When facing away from a wall and pressing towards the wall, the animation for walking away from the wall plays and if I'm not mistaken, the sword is also part of the player's hitbox which feels very big because of this, and enemies feel like they have too much health. I like the deflect move I wish you could reflect the sniper shots at them. Maybe some kind of level win condition at the end rather than a random drop-off. Some music would also make this game awesome. I love the menu animation and art for this game though. Awesome work, would love to play this again if these changes were made.