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Riposte's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How entertaining is the game? | #2 | 4.000 | 4.000 |
How original is the game? | #6 | 3.714 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is probably the most polished that i have seen so far, with an intro animation for the title screen an actually animated main menu with the menu appearing after the box shows up is a cool feature. Liked that instead of having a separate how to play feature, it included a sign that instead showed how the game is actually played.
I enjoyed the movement with the double jump and the dash, however at times it felt as though you can't fit through some spaces with the jumps having to be very precise.
I really liked the feature of the reflecting of the enemy bullets and throwing it back at them, it was confusing at first how it worked but quickly saw that you controlled where the lasers get reflected with the mouse.
The music is also nice, I'm not sure whether it was made new or if it was taken from somewhere else but either way it was a good choice.
Riposte - great idea and smooth movement. having an limited use attack and block feels weird maybe have it as a hold button instead of toggle
Very well fleshed out and great audio &visuals
Art style looks great but muddied, feels very flat
The tutorial is greatly appreciated and overall a very well put together game which is fun to play.
We found the game entertaining due to the well executed and enjoyable mechanics that seemed to be useful for completing the level. However, we found that the block seemed to restrict you by either facing in the wrong direction or not returning the projectiles in the direction you were facing, which could create more of a viable mechanic.
We also like the variety of enemies, although the time where the enemies stop shooting seems to be too shot in comparison to the block's cooldown, which led to the best solution being to tank the bullets and just spam attack rather than consider abilities. The cyberpunk aesthetic fit the gameplay well and made it more visually intriguing. The level design was good and the difficulty progressed well and the inclusion of collectibles added a good sense of replayability.
The overall gameplay and abilities could be more creative or original as a dash and block is quite common in fighting games, although the enemy with the lazer was a cool and unique attack.
The stats at the end was a nice addition and gave us a reason to replay in order to collect more of the collectibles and get further in the level.
Thanks for the review! In regards to the block: reflected projectiles and lasers are shot towards the mouse position and the way you face during the block depends on if the mouse is on the left or right of the player. In the next version of the game we hope to communicate the controls better
Jake Edwards 2117937
Very Cool game. Block can bug and only let you block in one direction. Other than that, gameplay is fun, the block is a cool mechanic and the enemies are fun to fight.
Thanks for the review! The block faces towards the mouse position as the reflected projectiles and lasers are shot towards the mouse. We hope to make this clearer in future versions
Jake Edwards 2117937
The artwork and effects here are awesome, and there’s lots of attention to detail! Here’s some feedback around the gameplay and user experience:
Thanks for the review! Unless the game is bugged, the dash is used via shift OR middle click and the reflect duration should be synced up with the animation, but, I agree holding E is a nice suggestion. You should be able to reflect lasers back into enemies. The reflected projectiles and lasers are shot towards the mouse position, We hope to explain this better in future versions
Jake Edwards 2117937
Double Jump feels very inconsistent to input sometimes, it feels like you have a very narrow window to input the second jump and a lot of exits to the next room, it required me to double jump so I sat there spamming jump. When facing away from a wall and pressing towards the wall, the animation for walking away from the wall plays and if I'm not mistaken, the sword is also part of the player's hitbox which feels very big because of this, and enemies feel like they have too much health. I like the deflect move I wish you could reflect the sniper shots at them. Maybe some kind of level win condition at the end rather than a random drop-off. Some music would also make this game awesome. I love the menu animation and art for this game though. Awesome work, would love to play this again if these changes were made.
Thanks for the review! most of the mentioned improvements/bugs have been fixed in our latest version and will be uploaded on Monday before the Game Development module :)
-Jake Edwards 2117937