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(+2)

The strength of the gravity does feel a bit strong to calculate the trajectory, but with some practice it did get better. The music however, definitely keeps me from playing it too long.
And the puzzle element is interesting, I won't comment that it perhaps is somewhat tedious, especially considering your ammo for each time is rather limited. But it would definitely profit from either more ammo, or a reference on the side to keep track of what should be aimed at what.

Thanks for your feedback! I'll pass on your music concerns to void. I agree with most said, and we would have spent more time on individual level design as well as external functionality to make it more engaging give more time. I will try to prioritize those in the future. Thanks for playing our game!

Thanks for your feedback! I'd love to hear why you didn't like the audio

(3 edits)

I'm sorry if I can't quite bring this one subtle other then to just... lay into it, but this is my audio feedback.

The music is a rythmic synthpad, 7 8th notes with only 1 upwards variation of what sounds to be a sine wave, paired with a very strong bass that seem wholly unrelated to each other. There's no chord progression, no clear sense of scales used, Just random notes on a way too short loop.
The rythm of the high hats was very random and didn't seem to serve much purpose in terms of music.
And all of this would've been more forgivable if it was more ambient background noise, but with how sharp those random notes of that bass cut through the rest it gets kindoff annoying to listen to.

Music, like coding is just something that.. if you don't know how to do it, won't work.

Thanks for your feedback! Random fact: I ended up spending more time on the title music then the main music. Probably a mistake! I'll take your feedback into consideration when composing but I think I did an OK job for my first time as a game sound designer. Me and the rest of the team had different times ones and because I had a pretty full schedule I ended up making the main track in roughly two hours. I know that's enough time for some but I work slow. Anyways I'm rambling on, thanks for playing our game!