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(+1)

Thanks!

I changed 4 line clears to quads out of necessity, I hope you understand...

About saving on OpenFPGA, I had a look around but the GBA core is closed source and has no documentation so I don't know how to help you. You should probably ask around is some community that focuses on the Analogue Pocket... The game supports both SRAM and Flash saving, but I've seen some emulators that detect the save type using an official game database and otherwise disable saving. I would try copying a savefile from another game and renaming it to apotris.srm or whatever you named the rom, just in case this helps it detect the save type (don't worry about the save being different, if is read it should be hopefully detected and reformatted by my code).

(+1)

I fully understand and guessed as much that this was the reason for removing it.

I tried your tip to copy another save, but sadly that didn't work either. But the save state feature solves that problem, other than not getting the rumble feature as that requires a restart and I wanted to try it through the GBA core with a rumble pack inserted.

Ah that's a shame.

Have you tried rumble without rebooting? It will probably work! Rebooting is only required for anything that uses the gamecube's GameBoy Player rumble, but I show the message in all cases since I can't detect hardware. Let me know how it goes!

Sadly it's not working with the official DS rumble pack.

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Ahh too bad. The reboot is probably required then :/