Thanks for you reply.
1. I made the Art by Adobe illustrator and my teammate used PS to draw. So it looks two different types of images in this game. My image stroke is clear and the same width. My teammate stroke is little random but looks close to real. Before creating we discussed the art style. We try to decide one unit style and draw it. We really spent much time in drawing caused we ignore other things as well.
2. Also There is one girl focus on audio. She used Garaband software which is one auto installed audio maker in Mac. She so much likes creating her own audio for the game.
3. The design of the tutorial we lack of some clear UI to tell the player better understand the game at the beginning.
4. Although the same map in level one, We want to player use another way to pass the level. For example, in the tutorial, player can click the trap and open the umbrella to avoid the danger. In the level 1, you can knock the shop door to make the boss notice the couple and warn them. In terms of level 2, We have to admit this level is the terrible first. We lack of time management during the jam. Also we lack of communications. In other word in the last couple hours we just combine all the things to the coder caused some problems. Coders said he can pass the level while almost 99% can not. That's team fault. Its not hard level. Its terrible result in level two. We try to fix and update later after this jam. Sorry for confusion during gameplay.
5. We still think our idea is close to the theme. If we can complete our ideas at least will be very fun game, We are willing to keeping going it.
Finally thanks for your comments and I will show all recommendations to our teammates. We will looks as TREASURE. Have a great weekend~