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(+1)

Just played it in the browser and here is my feedback:

  1. The art is very well made. The designs look very clean and overall it makes the game look professional. Judging by the screenshots it seems that you put a lot of effort into the art, well done :)
  2. The music is also very well done. When I loaded the game I was greeted with the intro music which was satisfying to listen to. The music of the game really compliments the art style in terms of quality, which adds to the level of professionalism of the look and sounds of the game.
  3. The controls being in the description was a very nice touch, as it let me know how to play the game. The tutorial was also a nice touch as it took the description's explanation of controls and put it into practice, making it easier to understand the way the game works.
  4. The first level is tied in with the tutorial, so playing it wasn't that bad as it wasn't too difficult to understand. The second level was sort of confusing. It didn't really tie in with the first level too much and in did not have too much of a clue what I was doing.
  5. The game concept itself stays true to the theme. I liked the fact that you have to keep couples together to win the game, an interesting interpretation of 'love is blind'.

Overall I feel that this is a good looking/sounding game that couple do with a little work on the play side, but that doesn't change the fact that there was a lot of effort put into it. Well done and good luck with the future!

-Caleb (LebbyFoxx)

(+1)

Thanks for you reply. 

1. I made the Art by Adobe illustrator and my teammate used PS to draw. So it looks two different types of images in this game. My image stroke is clear and the same width. My teammate stroke is little random but looks close to real. Before creating we discussed the art style. We try to decide one unit style and draw it. We really spent much time in drawing caused we ignore other things as well.

2. Also There is one girl focus on audio. She used Garaband software which is one auto installed audio maker in Mac. She so much likes creating her own audio for the game.

3. The design of the tutorial we lack of some clear UI to tell the player better understand the game at the beginning.

4. Although the same map in level one, We want to player use another way to pass the level. For example, in the tutorial, player can click the trap and open the umbrella to avoid the danger. In the level 1, you can knock the shop door to make the boss notice the couple and warn them. In terms of level 2, We have to admit this level is the terrible first. We lack of time management during the jam. Also we lack of communications. In other word in the last couple hours we just combine all the things to the coder caused some problems. Coders said he can pass the level while almost 99% can not. That's team fault. Its not hard level. Its terrible result in level two. We try to fix and update later after this jam. Sorry for confusion during gameplay.

5. We still think our idea is close to the theme. If we can complete our ideas at least will be very fun game, We are willing to keeping going it.

Finally thanks for your comments and I will show all recommendations to our teammates. We will looks as TREASURE. Have a great weekend~