We found the game entertaining due to the well executed and enjoyable mechanics that seemed to be useful for completing the level. However, we found that the block seemed to restrict you by either facing in the wrong direction or not returning the projectiles in the direction you were facing, which could create more of a viable mechanic.
We also like the variety of enemies, although the time where the enemies stop shooting seems to be too shot in comparison to the block's cooldown, which led to the best solution being to tank the bullets and just spam attack rather than consider abilities. The cyberpunk aesthetic fit the gameplay well and made it more visually intriguing. The level design was good and the difficulty progressed well and the inclusion of collectibles added a good sense of replayability.
The overall gameplay and abilities could be more creative or original as a dash and block is quite common in fighting games, although the enemy with the lazer was a cool and unique attack.
The stats at the end was a nice addition and gave us a reason to replay in order to collect more of the collectibles and get further in the level.