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We really liked the lighting and general look of the game. The game ran smoothly and the combat was easy to understand, however could've had a bit more depth and provide more obvious reason to kick/aerial kick. The pacing of the level was good, with a steadily increasing difficulty as you played through the increasing enemy count. 

The blend of 2D and 3D felt a little off, sometimes it would look like a punch would connect but you would just punch the air. It seemed a little easy, which seemed like a result of the enemies attacking infrequently. A more varied enemy pool could've resulted in a more interesting way of increasing difficulty throughout the level rather than just increasing the amount of enemies. We also noticed a bug where you could farm score from the dead bodies and also the camera sometimes broke the 2D illusion.

In terms of originality, there could me more unique mechanics that broke outside of the traditional beat 'em up although the unique idea of combining the 2D and 3D artwork was very nice.

(2 edits)

Hey i take your points, thanks for the feedback. The blend of 2D and 3D works fine the issue was the hitbox being too big- I purposefully made this larger to reduce the "Laning" issue that was present in the original DD games. Kick does more damage than punch and aerial kick does more damage than kick - as for the depth overall - Agree it would have been nice for me to have something more solid.

Unique mechanics are interesting given that almost everyone has just ripped off another game's mechanics - that being said I take the point and agree it would have been nice - I would have liked to focus more on systems implementation etc. 

Glad you Liked the art!