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Lots of interesting mechanics and concepts here. The gameplay loop seems really solid (and is very stressful for me, ha, like all games of this genre). I liked how the different realms change to an average of all the inhabitants.

The Cloud 9 Social seemed cool, but I also never looked at it. It felt like too much raw data without really telling me much. I'd have liked to have seen some kind of summary sort of thing? The burning pages gave me some of that, but maybe some more indications would have been cool? Like an overall bliss per realm shorthand on each of the pages?

Also, having the misery/bliss be at the top of the comparison charts, but not separated in some way, was a bit visually confusing, in that a quick scan to check compatibility often caught the misery/bliss as one of the things I needed to compare.

Anyway, very polished and impressive!

Thank you so much for playing, and thank you so much for the in-depth feedback!

I agree with you, having an indication on the realm pages at the bottom for player clarity would be a great addition! If we decide to take the project forward, we’ll for sure add something of the sort to make information easier to glean at a glance for players. Having a little more separation for the average realm total is for sure another thing we’ll look into fixing if we take the game further as well.