Lots of interesting mechanics and concepts here. The gameplay loop seems really solid (and is very stressful for me, ha, like all games of this genre). I liked how the different realms change to an average of all the inhabitants.
The Cloud 9 Social seemed cool, but I also never looked at it. It felt like too much raw data without really telling me much. I'd have liked to have seen some kind of summary sort of thing? The burning pages gave me some of that, but maybe some more indications would have been cool? Like an overall bliss per realm shorthand on each of the pages?
Also, having the misery/bliss be at the top of the comparison charts, but not separated in some way, was a bit visually confusing, in that a quick scan to check compatibility often caught the misery/bliss as one of the things I needed to compare.
Anyway, very polished and impressive!