This was made using an RTS engine I've been working on, so all units (including the player) have an "aggro radius" to auto engage enemies. That said, I can see how this can be an issue so I'll fix it in the next patch. Thanks for bringing my attention to it, I got too used to spam clicking to counteract it and became blind to it.
The 6 minute timer is for an attack wave that will attack the monument. You lose if either you are killed OR the monument is destroyed. So the idea is that every 6 minutes (not counting the time it takes to kill all creatures attacking the monument) you need to run back to defend the monument. In the next patch I'll also include things to try to better communicate this fact to players.
Thanks for commenting! If there is anything else you think isn't clear to players or is a bad experience please let me know!
If that's the case then in the base game it might be legit impossible to protect the base the footprint of the base makes it very unlikely that by the time the first wave spawns I will have enough wave clear to clear 10+ different enemies attacking the monument at the same time. In the single attempt I tried I lost more than 70% of the bases health just from wave 1.
It helps to focus on picking actives instead of passives in the build up to the first wave so that you can better clear it. Passives help more with staying alive and for later in the game as enemies get stronger (they'll change color when that happens). That said, yes it is very unlikely that anyone can beat the free version of the game. Since it is designed around farming coins from mimics and waves until you get enough upgrades to where you can beat it. It may be possible to beat it with no upgrades, but I certainly haven't been able to.
hi
relic hunter
___________________________________________
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_profile_handler:
JSON parse error
at gml_Script_anon_gml_Object_obj_profile_handler_Create_0_1962_gml_Object_obj_profile_handler_Create_0
############################################################################################
gml_Script_anon_gml_Object_obj_profile_handler_Create_0_1962_gml_Object_obj_profile_handler_Create_0 (line -1)
gml_Object_obj_profile_handler_Alarm_0