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(2 edits)

Hi Fedyy, here is the link to the project file:

https://drive.google.com/drive/folders/11_itwsO-MIsEMHswYAYEIltqrbLaMfDs?usp=sha...


The code is a bit of messy since the project is meant to be a small experiment. So I put the most important notes below hope it helps.


The core mechanic of battle is achieved by using animation tracks with audio and function callbacks. There's a small trick witch very important when pauses and unpause the battle: you need to call "seek (position)" function of the animation player additionally, otherwise the audio track will not play for some unknown reason.

The zooming effect is achieved by using Tween, scaling according to a manually defined focus point for every image, every resolution ratio (PC: 16:9, Mobile: 9:16). I'm sure there could be better solutions but this is what I settled for the time being. All images are treated as a UI element.


Glad to see a potential creator other than a consumer.

Hello and thank you so much for the reply! i am very glad you kept the project file, i hope i will be able to make some new stuff to your game, will you be fine with me posting the new version/s or should i rather contact you with the new update/s?

by the way could you provide me with your discord? i have a few questions about the game assets and similar stuff

You can freely release new versions as branches of this title, or convert it to a completely new title, all under your own name. 


I'm not familiar with discord, for non public conversation you can send me emails at quedrmxxx@gmail.com. It may take some times to get responses from me since this project is not my main focus right now. Even though I'm glad to offer help.