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So there is a lot happening here (once I figured out I need to use a gamepad (you should put this in bold at the top of the game page ;))

I honestly did not know what I was controlling though, there was a P1 but somehow the P2 character was reacting to my inputs, I picked up an axe and destroyed a rock, but everything felt extremely slow...

I think there is something really cool hidden here under what happens when you throw an ambitious idea into a gamejam. Really well done!

Heyo one of the artist here. Shame my itch.io skills, I quickly created the page few minutes before the countdown ended. About the controlls I'm gonna hit up our coder and hop he got some time to fix some stuff:)

Maybe we were a little bit to ambitious and it turned out a chaotic :D

Haha, no worries that's the story of almost every game jam! Interested to see what a post jam version might look like though ;)