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(+1)

I just played KAIJU and I have three questions!
Sorry if you already have the same questions or how to use it.

Q1.How do you put the mana position to the left?

Q2.How did you put the debuff icon under the mana?

Q3.In Kaiju, the skill names appear to be centered. Is this manipulated by some plugin?

I was surprised to see the card art, text and UI in KAIJU.
I didn't know RPGMaker could create such a stylish card game...
I would like to know how to do it if possible.
I'm looking forward to the implementation if you plan to make it an additional plugin in Patreon; )

(+1)

Hi gamemakeru, thanks for playing the game! Here are some answers:

1. We used YEP_SkillCore for the Energy Costs and then edited CGC plugin to customize the skillCostX and skillCostY position. These can be found in line 859 - 860 of IsiahCardGameCombat.js. We are adding this feature in the CGC v1.4.5 update so you will be able to manipulate the coordinates using plugin parameters.

2. The Speed Icons are baked into the Card Base. For each Kaiju, there are three card frames for each speed: Regular, Fast (yellow arrow), Slow (blue arrow), We do want to provide support for custom icons for CGC in the future, but that may not happen for a few versions.

3. This was once again achieved by editing the CGC plugin. The X and Y coordinates for the Card Names can be found in line 856 - 857 of IsiahCardGameCombat.js. We are adding this feature in the CGC v1.4.5 update so you will be able to manipulate the Name coordinates using plugin parameters. The Card Names don't have an alignment yet, but we are hoping to add that in the future.

All of these additions will be made available to all CGC users, including those that support the Patreon :)

(1 edit) (+1)

Thanks for getting back to me so quickly!

1,3. I thought you were using YEP_SkillCore to make the adjustments, but it was code.
2.I didn't realize you were setting up a diff that only changed the icon.

I'm relieved that you can't do it by changing the current plugin parameters.
As for 1 and 3, I'm looking forward to the v1.4.5 update :>.