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I enjoyed it, the visuals were great but I found that it took forever to beat the game to the point where I stopped, since the souls wouldn't always drop it was hard to collect a high multiplier  as there was nothing to pick up. Great Music, character was jokes but no penalty or damage received on main player, I felt like it was too easy at that point. Wish I could take damage or something, otherwise the use of limitation was great, loved it aesthetically! Great Game guys! Super clean.

Thanks!

We did the balancing in the last few hours as we also had issues with not being able to find enough souls. We got to a point where it's possible, but you also have to look in the right places. Definitely something that could be improved.

The factors going into this:

- How many souls can there be at a time (we put a cap on it for performance reasons)

- How long to despawn and free up the pool

- How far is the range for souls that have spawned to despawn a lot quicker

- How far away are meteors allows to spawn around the player

and a few more.

We originally had damage in the form of losing a soul when hit with a meteor and it breaking your combo (similarly to the red souls) but took it out because meteors at that time were not fun and you'd get hit all the time without being able to know the hit radius properly.