The game first caught my eye because it looked like we had a similar idea with an auto scrolling dark wall enveloping heaven. But the gameplay focus turned out to be pretty different.
I like the way this plays, but I would prefer it if the dashing was in the direction you were moving instead of mouse direction so you didn't have to aim away from the enemies.
Nice work on the effects on the player and enemies. They give the game an unique vibe compared to the other games I've seen in the jam.