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(+1)

okok i wrote an ena moveset concept because i really like her and this game and wanna see her in it !!!! hopefully its up to standard


ENA - Joel G.


Attack 1 - Abstraction - Ena attacks by swinging her arms in front of her. (idk how to describe this best but basically its like her arms are detached from her torso and they just swing from side to side in order to punch without the rest of her body having to move, kind of like if the arms were  a steering wheel)


Attack 2 - Outburst - Ena performs a different attack depending on her active emotion.

  • If HAPPY - Ena briefly transforms into her Demon form and breathes fire, hitting multiple times and having a chance to burn enemies. This can detonate Darnell's canisters.
  • If SAD - Ena spews out static, dealing damage and leaving a puddle on the ground that dramatically slows enemies.
  • If NEUTRAL - Ena summons Phindoll and rides him forward Totsugeki-style, dealing damage.


Special - Emotional Control - Ena swaps emotions, from Happy to Sad. This slightly changes her appearance, second attack, and some properties. Each emotion lasts for a short amount of time before making her neutral again. Killing an enemy refreshes the skill, allowing emotions to be swapped prematurely. Upon spawning in, the emotion Ena will use on her first cast of this skill will be Happy.

  • When HAPPY - Quicker, lighter, more rapid attacks, combo strings snowball high damage.
  • When SAD - Slower, heavier hits, cannot double jump, attacks can make enemies vulnerable easily

Rush - The Great Runas - Moony will float down and start to accompany Ena. Every so often, Moony will go into a more humanoid form and shed her spherical shape. When this happens, she will automatically track onto the enemy with the highest HP, and begin to attack them. Her first strike leaves the enemy vulnerable. Ena can attack in tandem with Moony when this happens!

In addition to this, Ena's emotions are intensified during her Rush. Happy becomes Drunk and Sad becomes Full-Sadness, increasing Attack 2's damage and increasing the effectiveness of each emotion's positive effects.

(+1)

other idea stuff:

  • rahhhh give us skins n costumes we can buy with coins!!! puh lease id love to use gf's other mod designs
  • im sure youve heard it before or its in the works , but online would be awesome...,,,
  • idk if its already ingame since i havent had the chance to play multiplayer (and it might be tough to balance) but i still think pvp would be fun, or some sort of competitive mode
  • character-specific campaigns!!
  • an echo-fighter sorta thing
(+1)

Love how detailed this all was! You seem to have a great grasp on how we design our characters. Also love the other features you suggested. I'll be looking back on this occasionally LOL

That character design was incredibly well made. However, I can't tell you if Ena will come to the game :) 

  • I'm very down to put skins in the game and echo stuff. Though that's a lot of work on my artist so that's all on him if he wants.
  • Online is on my radar but not planned anytime soon. I'm just not sure how to correctly do yet. I'll probably experiment with it but no guarantees.
  • Local Co-op is in the game. If you have a friend (gamepad recommended) they can press start to join or make their own keys if they are using the keyboard (the jump key to join).
  • No PvP planned right now. We didn't want to make Newgrounds Rumble 2 since that game was designed for PvP and might actually be a thing that's being made. (Also my code is kinda spaghetti lol)
  • We did want to make a story mode, but it was too much for a game we just do in our free time for fun. If a lot of people really want it, we'll consider it. For now we want to focus on adding more characters, enemies, and assists.