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(+1)

This kind of gameplay isn't my cup of tea, but it feels like this is quite complete (multiple small puzzles, progression towards a long term goal that we end up achieving).

The main issue i have with it is that the door has nothing to indicate it can be used, i almost thought there was nothing more to do when i finished the painting.

There is already a lot for such a short game jam, but it feels like having optionnal tasks could improve the experience a lot.

Finally, the slow movement is totally accurate to real depression, so good job on that ^^

Thanks for the feedback clephanie! We definitely wanted to have an indicator to use the door after finishing the painting, but we ran out of time! Hopefully we'll release a patch for it to add the stuff we missed.